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kgprodigalist

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyFri Aug 20, 2010 8:47 am

interlopers.net/errors/

paste the log there and itll help
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Jenkins

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyFri Aug 20, 2010 9:58 am

basically you have too many lights in one area..

did you give the lights names? (i hope not)

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Crash-Override
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyFri Aug 20, 2010 6:01 pm

mrlightbulb#1 he has many bright ideas....
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TheFurryCleric
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptySat Aug 21, 2010 1:06 am

Well, Jenkins helped me solve the problem. Salute
thanks.

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Inquisitor Doomlord
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptySat Aug 21, 2010 2:54 am

yay for jenkins cheers

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kgprodigalist

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptySun Aug 29, 2010 3:51 pm

Mappers, ask your questions here :) - Page 2 Annoyi10

if you see the displacement edges have that lit up shit does anyone know how to make them NOT do that

i destroyed the outside edges to it yes
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Jenkins

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Aug 30, 2010 12:20 am

Have you sewn along the edges?

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katatonic717
—————————————— I AM A NAZI |===| THE SHAME OF MANKIND ——————————————
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Aug 30, 2010 12:26 am

kgprodigalist wrote:
Mappers, ask your questions here :) - Page 2 Annoyi10

if you see the displacement edges have that lit up shit does anyone know how to make them NOT do that

i destroyed the outside edges to it yes


...it looks fracken cool, like its actual ice
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Jenkins

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Aug 30, 2010 12:38 am

Yeah actually i agree lol it looks like the ice/snow is thin on the edges and light it getting thru from outside..

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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptySun Sep 19, 2010 5:55 pm

2 questions:

1. How do I properly distribute smoke fumes across a map? I'm trying to get a little bit all around the 3d skybox but it always came out as too much or as little clusters along the map.

2. Is there a way for me to see all copies of a certain entity in a map? Like let's say I want to try to find and mark the location all the light entities, how do I go about doing that?

Thank you.
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TheNewCity

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 12:42 am

Jenkins left the forums.

You'll have a better shot asking on Steam.
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kgprodigalist

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 12:43 am

TheNewCity wrote:
Jenkins left the forums.

You'll have a better shot asking on Steam.

he did?
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TheNewCity

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 12:47 am

Since he hasn't logged on for like a month, since Crash left, I say it's pretty much fact.
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kgprodigalist

kgprodigalist

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 12:54 am

TheNewCity wrote:
Since he hasn't logged on for like a month, since Crash left, I say it's pretty much fact.

i saw him on today
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TheNewCity

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 1:06 am

kgprodigalist wrote:
TheNewCity wrote:
Since he hasn't logged on for like a month, since Crash left, I say it's pretty much fact.

i saw him on today

The forums?
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kgprodigalist

kgprodigalist

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 1:09 am

TheNewCity wrote:
kgprodigalist wrote:
TheNewCity wrote:
Since he hasn't logged on for like a month, since Crash left, I say it's pretty much fact.

i saw him on today

The forums?

for like a split second
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Jenkins

Jenkins

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 1:41 am

kgprodigalist wrote:
TheNewCity wrote:
kgprodigalist wrote:
TheNewCity wrote:
Since he hasn't logged on for like a month, since Crash left, I say it's pretty much fact.

i saw him on today

The forums?

for like a split second

Yep it's because i get email notifications of replies...

I still ocassionaly come here, i just don't like being here all the time because it's too much like 4chan

And to answer the dudes questions;

The Dude wrote:
2 questions:

1. How do I properly distribute smoke fumes across a map? I'm trying to get a little bit all around the 3d skybox but it always came out as too much or as little clusters along the map.

2. Is there a way for me to see all copies of a certain entity in a map? Like let's say I want to try to find and mark the location all the light entities, how do I go about doing that?

Thank you.

1. There are several ways of doing this... remember that anything you put in the 3d skybox with be scaled by a factor of 16x, so using a smokevolume brush entity might not be the best way to do it.
I suggest a particle system of some sort... have a look on VDC on how to use the PET, it's not that hard and you have more control over the particles themselves rather than the un-editable look of the smokevolume brush entity

2. Sure is Smile Go to Map Menu > Entity Report (NOT Entity Gallery). There you have a searchable list of all entities in your map, you can show and hide hidden objects, search by classname or actual name...


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EGO Engine Mod Wiki | Demolition Derby Mod for GRID | ToxisResiduum | Caste | My Youtube | My Songs
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The Dude
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The Dude

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyMon Sep 20, 2010 7:10 pm

I simply cannot express how helpful that is. Thank you so much.
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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptySat Oct 09, 2010 10:56 am

Ok, I'm trying to get a hanging lamp to work properly, but every time I load the map it always drops straight to the ground like it was 50 lbs. Any help?
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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyTue Oct 12, 2010 4:40 pm

Lamp thing fixed, nvm.

On another note, can someone please give me a crash course on clipping brushes? I can't ever seem to get it right.
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TheNewCity

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyWed Oct 13, 2010 2:02 am

Go down to "Clipping":

http://lambdageneration.com/posts/hammer-tutorial-the-basics/
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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptySat Oct 16, 2010 11:16 am

Btw, how do I make it so that when I shoot the lamp enough times it breaks off with (or without) the rope?
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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyThu Oct 21, 2010 7:31 pm

On a related note, how do I make shootable signs? Like the ones the snipers shoot at in the very beginning of Follow Freeman?
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TheNewCity

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyFri Oct 22, 2010 9:31 am

The Dude wrote:
On a related note, how do I make shootable signs? Like the ones the snipers shoot at in the very beginning of Follow Freeman?

I believe it involves using the "bullseye" thing to make the sniper shoot it.

That's all I know.

I'm gonna ask Jenkins lol
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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 2 EmptyFri Oct 22, 2010 1:33 pm

I'm 99.9% sure it either involves that or an info_target.
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