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 Halo Reach, Multiplayer Gameplay

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katatonic717
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PostSubject: Halo Reach, Multiplayer Gameplay   Fri Sep 03, 2010 6:18 pm



SWAT game-play


Head-Hunter game-play


Invasion game-play



Steve and his retarded inbred son ^


Last edited by katatonic717 on Sat Sep 04, 2010 12:00 pm; edited 2 times in total
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TheCaptain943
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 3:21 am

katatonic717 wrote:

Steve and his retarded inbred son ^
WTF IS THIS
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 4:08 am

It's so.... slow Neutral

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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 8:57 am

doomlord1992 wrote:
It's so.... slow Neutral

what do you mean confused
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 9:20 am

the gameplay is so slow pased.

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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 10:20 am

doomlord1992 wrote:
the gameplay is so slow pased.

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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 10:28 am

katatonic717 wrote:
doomlord1992 wrote:
the gameplay is so slow pased.

I swear, one time i heard "excuse me for incest"... Suspect
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 10:56 am

TheCaptain943 wrote:

I swear, one time i heard "excuse me for incest"... Suspect
WELL, EXCUSE ME FOR GIVING YOU A WHITE TRASH-KID PRINCESS
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 11:21 am

Agreed with Doom, I've seen SimCity sessions that played faster than this.
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 11:27 am

Seriously, this is one Game of the Hyped Halo series? Looks like a UT3 Mod.
HEADHUNTER! SKULL TAKEN! oh god
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 11:28 am

No seriously let's compare it to a typical deathmatch game of Unreal Tournament 3

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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 11:46 am

doomlord1992 wrote:
No seriously let's compare it to a typical deathmatch game of Unreal Tournament 3
or this hmm collecting skulls? i think ive seen it somewhere... oh god
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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 11:48 am

doomlord1992 wrote:
No seriously let's compare it to a typical deathmatch game of Unreal Tournament 3

actually the two game-types I showed (SWAT and Head-Hunter) are slow paced
a standard game of Slayer (FFA deathmatch) is very much like that
but all the video are from the Reach Public Beta
and those dont demonstrate the new changes in game-play and such
also a massive game of firefight is very fun and pretty fast
it hasn't changed much since the beta, so I'll find a video of that one


Last edited by katatonic717 on Sat Sep 04, 2010 11:58 am; edited 1 time in total
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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 11:52 am

TheCaptain943 wrote:

or this hmm collecting skulls? i think ive seen it somewhere... oh god

HeadHunter plays VERY differently than that

its FFA for starters, no teams and doesn't work all the well with teams
and every opponent killed drops a skull, or the number they are carrying +1
you must collect as many skulls and bring it to a certain point, and the point changes position every 30 seconds-1min depending on the map
if a player gets 10 (maybe 15) skulls into the point at once, or collects a total of 25 he/she wins
I have only done that myself once in the public beta, and only seen it done by another person twice
its a very well balanced game
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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:00 pm

added firefight game-play video
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:11 pm

Halo reach Deathmatch:

yeah i'm gonna stick with UT.

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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:13 pm

doomlord1992 wrote:
Halo reach Deathmatch:

yeah i'm gonna stick with UT.

that was the BETA

the beta was rather slow, they have increased the player movement speed a bit since then
and I said a FFA game of Slayer
not teams
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:15 pm

Compared to every single UT game(and even Half-Life Deathmatch) halo is just slow.

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katatonic717
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:21 pm

doomlord1992 wrote:
Compared to every single UT game(and even Half-Life Deathmatch) halo is just slow.
whatever
you have your preferences, I have mine
Stolen from Love Tub
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:26 pm

exactly.and that's why i didnt post a stupid comeback Stolen from Love Tub

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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 12:44 pm

doomlord1992 wrote:
Halo reach Deathmatch:

yeah i'm gonna stick with UT.
That map reminds me of Deck / Deck16
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 2:23 pm

doomlord1992 wrote:
Compared to every single UT game(and even Half-Life Deathmatch) halo is just slow.

half-Life deathmatch makes me wanna run around the house 5 times and see how many houndred times I've been killed : tongue
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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Sat Sep 04, 2010 2:37 pm

Emild00d wrote:
doomlord1992 wrote:
Compared to every single UT game(and even Half-Life Deathmatch) halo is just slow.

half-Life deathmatch makes me wanna run around the house 5 times and see how many houndred times I've been killed : tongue

Very good!

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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Tue Sep 14, 2010 11:14 pm

i can already see kat playing reach

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PostSubject: Re: Halo Reach, Multiplayer Gameplay   Wed Sep 15, 2010 4:51 am

kgprodigalist wrote:
i can already see kat playing reach


America is full of fat losers, At least where I live.
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