Phongboost 100?
Are you fucking nuts?
Do you have any idea how shiny that shit's going to be?
You don't know what phongexponent does?
If you even bothered to play with the variables you would know it changed the radius of the phong light.
http://developer.valvesoftware.com/wiki/Phong
I can't wait to see what you're going to say about rimlighting...
I applied your vmt settings to one of my skins.
As you can see, it's waaaay to bright
This is how the pros do it.
- Code:
-
"VertexLitGeneric"
{
"$basetexture" "Models/Police/metrocop_sheet"
"$bumpmap" "Models/Police/metrocop_sheet_normal"
"$selfillum" 1
"$model" 1
"$phong" "1"
"$phongboost" ".2"
"$phongexponent" 10.5
"$phongtint" "[.85 .85 1]"
"$phongfresnelranges" "[0.1 2.1 5.1]"
"$ambientocclusion" 1
"$phongexponenttexture" "Models/Police/metrocop_sheet_EXP"
"$phongalbedotint" ".5"
// Rim lighting parameters
"$rimlight" "1"
"$rimlightexponent" "5"
"$rimlightboost" ".5"
}