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 npc_combine_advisor in Pørtul tuh

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Half-Hunter2
Inquisitor Doomlord
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npc_combine_advisor in Pørtul tuh Empty
PostSubject: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyThu May 12, 2011 4:26 am

http://forums.steampowered.com/forums/showthread.php?t=1884449

Code:
@NPCClass base(BaseHelicopter) studio("models/advisor.mdl" ) = npc_combine_advisor_roaming : "Combine Advisor Roaming"
[
 
  // Inputs
  input OmniscientOn(void) : "Advisor knows target's location even when target is out of sight or behind cover"
  input OmniscientOff(void) : "Advisor relies on normal sight functions to locate target"
  input BlindfireOn(void ) : "Advisor will fire at an unseen target, attempting to punch through to them"
  input BlindfireOff(void ) : "Advisor only fires at viusible target"
  input SetPenetrationDepth( float ) : "Set penetration depth of bullets"
 
  input SetDockingBBox( void ) : "Shrink Bounding Box"
  input SetNormalBBox( void ) : "Set Bounding Box to normal size"
 
  input EnableGroundAttack( void ) : "Allow the advisor to use its ground attack"
  input DisableGroundAttack( void ) : "Don't allow the advisor to use its ground attack"
  input DoGroundAttack( string ) : "Causes the advisor to execute its ground attack"
 
  input BecomeInvulnerable( void ): "Stops the advisor from taking damage, but still makes sounds effects"
  input BecomeVulnerable( void ): "Makes the advisor act normally to damage"
 
  input EnableRotorSound(void) : "Turns on rotor sounds"
  input DisableRotorSound(void) : "Turns off rotor sounds"
 
  input DoAvalancheBlast(void) : "Performs an avalanche blast"
  input DoSpitAttack(void) : "Performs a spit attack"
  input SetMaxSpeed( float ) : "Adjusts max speed for the advisor"
  input DropShield( float ) : "Drops advisor shield for x seconds (0 sec will use default)"
  input SetRetreatTrack( string ) : "Sets a retreat track for advisor to fly to when receiving too much damage"
 
  // Outputs
  output OnFireCannon(void)  : "Fires when the advisor fires a cannon round"
  output OnFirstDamage( void ) : "Fired when the first damage is done to the advisor."
  output OnSecondDamage( void ) : "Fired when the second damage is done to the advisor."
  output OnThirdDamage( void ) : "Fired when the third damage is done to the advisor."
  output OnFourthDamage( void ) : "Fired when the fourth damage is done to the advisor."
  output OnEnoughPhysAmmo( void ) : "Fired when advisor got enough phys ammo."
  output OnLowPhysAmmo( void ) : "Fired when advisor is low on phys ammo."
  output OnOutOfPhysAmmo( void ) : "Fired when advisor has no phys ammo."
  output OnDmgReached( void ) : "Fires when advisor received too much damage exceeding threshold within a short time span."
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TheCaptain943
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyThu May 12, 2011 7:26 am

holy mother of god.
now we have ep3 stuff in Alien Swarm and Portal 2. Whats next? A TF2 Update or L4D DLC?
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Inquisitor Doomlord
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyThu May 12, 2011 7:36 am

golden crowbar anyone?
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Half-Hunter2

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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyThu May 12, 2011 9:08 am

Inquisitor Doomlord wrote:
golden crowbar anyone?

Yes please
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Sergeant Stacker

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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyThu May 12, 2011 4:27 pm


npc_combine_advisor in Pørtul tuh Item_crowbar_gold_75x75_01
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Crash15

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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyThu May 12, 2011 7:40 pm

Oh my.
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Inquisitor Doomlord
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyFri May 13, 2011 12:14 am

only $19.99
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Emild00d
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyFri May 13, 2011 6:49 am

Inquisitor Doomlord wrote:
only $19.99

PRE-PURCHASE EPISODE 3 AND RECEIVE ALSO;
- Sniper: "weapon_smg1 (Secondary)", "Stunstick (Melee)"
- Medic: "Material-handled glasses (misc)", "Nailgun (genuine if you own TFC!)"
- Soldier: "Owing-a-beer Helmet (Hat)"



AND GET A FREE HEV-SUIT RESKIN FOR PYRO 4 FREEEEEEEEEEEEE
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HAL 9000
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyFri May 13, 2011 8:56 am

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http://agnmi.roflforum.net
Crash15

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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyFri May 13, 2011 1:23 pm

HAL 9000 wrote:
OHMYGODOHMYGODOHMYGOD
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LambdaCore 21
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptyFri May 13, 2011 1:27 pm

Neutral
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Inquisitor Doomlord
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh EmptySat May 14, 2011 1:53 am

i also forgot gordon's glasses for the medic,a combine soldier gasmask for teh pyro and Ivan the space biker suit for the heavy Thumb up
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PostSubject: Re: npc_combine_advisor in Pørtul tuh   npc_combine_advisor in Pørtul tuh Empty

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