| Half-Life 2 Pre-Update. How to: | |
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Internetianer
Posts : 98 Location : Stuttgart Join date : 2010-05-18
| Subject: Half-Life 2 Pre-Update. How to: Tue Jun 01, 2010 7:21 am | |
| I got HL2 to work on the Lost Coast engine! What you need: GCFScape "half-life 2 content.gcf" "Source engine.gcf" a bit of patience 1. Make an folder in .../Steamapps/sourcemods called "HL2_04" 2. Extract the content from "source engine.gcf" to HL2_04 3. Same with "half-life 2 content.gcf" 4. go to .../Steamapps/sourcemods/HL2_04 and open "gameinfo.txt" 5. Change "SteamAppID" to "340" 6. Restart Steam 7. ??? 8. PROFIT! Known Bugs: Weapon Selection Menu No Menu How to play it: Right click on the mod, "Properties", "Advanced Start Options", then add "-console". Imgame type in the console "map d1_trainstation_01" to start.
Last edited by Internetianer on Tue Jun 01, 2010 8:14 am; edited 1 time in total | |
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TheNewCity
Posts : 3020 Location : IN HEEEEEEEELL Join date : 2009-10-10
| Subject: Re: Half-Life 2 Pre-Update. How to: Tue Jun 01, 2010 7:23 am | |
| Thread is credit to forum! Nice job man. | |
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Internetianer
Posts : 98 Location : Stuttgart Join date : 2010-05-18
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LambdaCore 21 Drama Queen
Posts : 1417 Age : 33 Location : Germany Join date : 2009-09-26
| Subject: Re: Half-Life 2 Pre-Update. How to: Tue Jun 01, 2010 9:55 am | |
| is it with bloom like Lost Coast? sounds very interesting | |
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Internetianer
Posts : 98 Location : Stuttgart Join date : 2010-05-18
| Subject: Re: Half-Life 2 Pre-Update. How to: Tue Jun 01, 2010 10:16 am | |
| Ooooooh you got me wrong there, this is just supposed to bring HL2 back to the old Engine | |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: Re: Half-Life 2 Pre-Update. How to: Tue Jun 01, 2010 4:33 pm | |
| hehe, sweet =) but i got smod working again so i dun really care. :s | |
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someone3333 Lieutenant Dick Sponge
Posts : 1015 Join date : 2009-10-17
| Subject: Re: Half-Life 2 Pre-Update. How to: Wed Jun 02, 2010 1:08 pm | |
| - TheFurryCleric wrote:
- hehe, sweet =)
but i got smod working again so i dun really care. :s How, My smod broke. | |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: Re: Half-Life 2 Pre-Update. How to: Wed Jun 02, 2010 1:13 pm | |
| Ph4t cat told me how to fix it ;p | |
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Sven
Posts : 483 Age : 31 Location : Hibernation Join date : 2009-09-30
| Subject: Re: Half-Life 2 Pre-Update. How to: Fri Jun 11, 2010 10:54 am | |
| I just had an idea. Is it possible for HL2 to run on Half-Life 2 Deathmatch's engine? Or is there any difference between the one Lost Coast uses and the one Deathmatch uses? | |
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TheNewCity
Posts : 3020 Location : IN HEEEEEEEELL Join date : 2009-10-10
| Subject: Re: Half-Life 2 Pre-Update. How to: Fri Jun 11, 2010 11:16 am | |
| Weeeell... I think there is. | |
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Sven
Posts : 483 Age : 31 Location : Hibernation Join date : 2009-09-30
| Subject: Re: Half-Life 2 Pre-Update. How to: Fri Jun 11, 2010 11:24 am | |
| - TheNewCity wrote:
- Weeeell... I think there is.
I'm just asking because it seems to be a bit more similar to the "old" engine HL2 ran on. | |
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| Subject: Re: Half-Life 2 Pre-Update. How to: | |
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| Half-Life 2 Pre-Update. How to: | |
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