| LOLM volume 2's console message :D | |
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+2LambdaCore 21 TheFurryCleric 6 posters |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: LOLM volume 2's console message :D Thu Jul 01, 2010 9:54 am | |
| it's like this o.o x3 if you want tut tell me. | |
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LambdaCore 21 Drama Queen
Posts : 1417 Age : 34 Location : Germany Join date : 2009-09-26
| Subject: Re: LOLM volume 2's console message :D Thu Jul 01, 2010 12:12 pm | |
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TheNewCity
Posts : 3020 Location : IN HEEEEEEEELL Join date : 2009-10-10
| Subject: Re: LOLM volume 2's console message :D Thu Jul 01, 2010 12:15 pm | |
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Inquisitor Doomlord Inquisitor of the Ordo Malleus
Posts : 4068 Age : 32 Location : On the battlefield. Join date : 2009-09-26
| Subject: Re: LOLM volume 2's console message :D Thu Jul 01, 2010 12:25 pm | |
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Jenkins
Posts : 789 Age : 37 Location : One of the moons of Omercron Percieye 8 Join date : 2010-05-09
| Subject: Re: LOLM volume 2's console message :D Fri Jul 02, 2010 2:29 am | |
| So easy if you know DOS lol
ECHO I am man ECHO I am machine ECHO.
:P | |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: Re: LOLM volume 2's console message :D Fri Jul 02, 2010 2:33 am | |
| we know how to do this? actually, you have to make " if you are making it in a exec like i did. plus it uses the 'clean' command to remove everyother console message o.o It's an exec that is launched everytime the game is =3 so, now i could go back to use the MI bins again. cause i can just override the credits | |
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Jenkins
Posts : 789 Age : 37 Location : One of the moons of Omercron Percieye 8 Join date : 2010-05-09
| Subject: Re: LOLM volume 2's console message :D Fri Jul 02, 2010 2:39 am | |
| - TheFurryCleric wrote:
- we know how to do this?
actually, you have to make " if you are making it in a exec like i did. plus it uses the 'clean' command to remove everyother console message o.o It's an exec that is launched everytime the game is =3 so, now i could go back to use the MI bins again. cause i can just override the credits LOL!... i'm laughing because that's exactly what i did with Dimensions xD I could probably hex edit the dll's but yeah strings like that are hard to find in mz binaries | |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: Re: LOLM volume 2's console message :D Fri Jul 02, 2010 7:01 am | |
| and you don't need coding skillz for this shit xD haha | |
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someone3333 Lieutenant Dick Sponge
Posts : 1015 Join date : 2009-10-17
| Subject: Re: LOLM volume 2's console message :D Sun Jul 04, 2010 8:01 pm | |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: Re: LOLM volume 2's console message :D Mon Jul 05, 2010 1:26 am | |
| Nah, got bored one day. and thougth of something to do. so i did this for the giggles =P | |
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| LOLM volume 2's console message :D | |
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