Theuaredead
Posts : 386 Location : Theuaredead.exe could not find Location.dll Join date : 2010-08-07
| Subject: Help With Porting Half-Life 2 Beta Weapons, or something like that. Sat Aug 06, 2011 9:40 pm | |
| Okay, I have the leaked version of Deathmatch 2003 and I am not able to decompile the weapons to port them to gold source. So if anyone can help me with the coding or just send me the stuff than thanks.
I fucking need to get version 2 of my pack out.
Last edited by Theuaredead on Sun Aug 07, 2011 2:13 pm; edited 1 time in total (Reason for editing : Typo bitches.) | |
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Sergeant Stacker
Posts : 631 Age : 124 Location : Kraken Base Join date : 2009-11-12
| Subject: Re: Help With Porting Half-Life 2 Beta Weapons, or something like that. Sun Aug 07, 2011 10:10 am | |
| Open the models in a hex editor and change idst0 to idst, on the top of the file. | |
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Theuaredead
Posts : 386 Location : Theuaredead.exe could not find Location.dll Join date : 2010-08-07
| Subject: Re: Help With Porting Half-Life 2 Beta Weapons, or something like that. Sun Aug 07, 2011 10:40 am | |
| - Sergeant Stacker wrote:
- Open the models in a hex editor and change idst0 to idst, on the top of the file.
Thank you. Edit You sure bro?
Last edited by Theuaredead on Sun Aug 07, 2011 10:47 am; edited 1 time in total (Reason for editing : Didn't work.) | |
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Theuaredead
Posts : 386 Location : Theuaredead.exe could not find Location.dll Join date : 2010-08-07
| Subject: Re: Help With Porting Half-Life 2 Beta Weapons, or something like that. Sun Aug 07, 2011 2:13 pm | |
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TheFurryCleric AGNMI Furry
Posts : 2162 Location : At the HQ of the operation. Join date : 2009-09-26
| Subject: Re: Help With Porting Half-Life 2 Beta Weapons, or something like that. Mon Aug 08, 2011 7:38 am | |
| Meh i know how to get pass that one, but Kave did some protective shit with the models so they are barely useless outside of DM2003 | |
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| Subject: Re: Help With Porting Half-Life 2 Beta Weapons, or something like that. | |
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