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 Mappers, ask your questions here :)

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katatonic717
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LambdaCore 21
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The Dude
The Sexiest Porn-man Since Ron Jeremy
The Dude


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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptyFri Oct 22, 2010 3:26 pm

I have a question about a certain Output: What's the Retail equivalent of the leak NewEnemy output?
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The Dude
The Sexiest Porn-man Since Ron Jeremy
The Dude


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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptySun Oct 24, 2010 2:41 pm

How do I convert a prop_physics_override into a prop_physics with inputs and outputs?
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Jenkins

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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptyThu Nov 04, 2010 5:50 pm

The Dude wrote:
I have a question about a certain Output: What's the Retail equivalent of the leak NewEnemy output?
For what entity?

The Dude wrote:
How do I convert a prop_physics_override into a prop_physics with inputs and outputs?
Not possible sorry... you should use prop_physics_override to begin with... that's the only way you can set the health of an object

Also about the sniper thing, it's best to decompile Valve's maps for that chapter and open the VMFs in hammer and discover for yourself how it was done.

That is the way i learnt the majority of the things i know about mapping, by looking and i mean really going over Valve's maps with a fine tooth comb and discovering their signature smoke and mirrors way of achieving things.
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The Dude
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The Dude


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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptyThu Nov 04, 2010 8:41 pm

Alright, thanks.

As for the NewEnemy output, it's for one of the combine brush missle launcher entities.
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Emild00d
Internet Fungus
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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptyMon Mar 21, 2011 3:14 am

I'm lazy, so I'll quote myself from SPUF:

Quote :
Hepp!

Got inspired to make a small, "Escape-The-Room"-styled map, but the dynamic and static props won't load in the map. I've checked if there are any leaks in the map, and I can confirm that there are none.
The physics-props appear, so that's a start. But what could I possibly do wrong?

In beforehand, thanks.


I need help with this.
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The Dude
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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptySun Apr 10, 2011 3:25 pm

Alright, I got another problem that needs fixing.

I'm trying to make a swinging light, and I have it set to a blue color. However, whenever I load up the map it turns red, for some reason. Then, when I shoot the light, it becomes blue again. Anyone know how I can make it blue from the start?
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The Dude
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The Dude


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PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptySat Jun 11, 2011 8:31 am

Hopefully this will be helpful, but I've tried every shootable func_tank variation and here's my assessment:

func_tank: Plain and simple, different ammo types, has its own prefab; or you can just use the one from d2_coast_12 (Which is better IMO).

func_tankairboatgun: Pretty much the same, just with different effects than the func_tank.

func_tankapcrocket: Missiles shoot upwards and away when used, requires node graphs. A good substitute for npc_launcher if one so wishes to replace it.

func_tanklaser: Couldn't be used at all in game, very static, requires a bit of scripting to properly use, not very good for controllable turrets.

func_tankmortar: Shoots the ion beam from the pre-nexus levels. Would make a good effect of using a satellite to shoot down hostiles.

func_tank_combine_cannon: Doesn't work for NPCs or the player, possibly the Autogun from EP2, requires scripts to use properly, not recommended for turrets.

func_tankpulselaser: A brush that shoots lasers like bullets, a good substitute for the func_tanklaser. Does not light NPCs on fire.

func_tankrocket: Fully useable as a controllable turret, shoots rockets.

Hope this helps.

Edit: When firing a func_tankpulselaser, you'll see that the console is asking for certain sound effects missing from the HL2 .gcf. These missing sounds can be found in the leak.

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Sven

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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptySun Jan 15, 2012 3:24 pm

Mappers, ask your questions here :) - Page 3 D60806D3C687F763857F6DD4C233E4F9F1E8296E
Mappers, ask your questions here :) - Page 3 3D1EEC2207EB31DF1A74726A64F55E63397DFC2E
Mappers, ask your questions here :) - Page 3 0F408C811B20C06DF6667A65EC56BD7BD087DF49

Opinions?
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someone3333
Lieutenant Dick Sponge
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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptySun Jan 15, 2012 6:20 pm

I think the third picture is a little too bright. To me it doesn't fit the atmosphere for the first 2 pictures.
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Sven

Sven


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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptyTue Jan 17, 2012 1:01 pm

Mappers, ask your questions here :) - Page 3 BA731A01A66C9531AD7A121AEFD7BC33AB10DC98


What the hell are the Citadel's fog settings!?
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Inquisitor Doomlord
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Inquisitor Doomlord


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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 EmptyTue Jan 17, 2012 2:54 pm

Some seriously fucked up shit. Last time I touched that map I made everything dark
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Mappers, ask your questions here :) - Page 3 Empty
PostSubject: Re: Mappers, ask your questions here :)   Mappers, ask your questions here :) - Page 3 Empty

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